e.state.conflict.lockbox.¶
e.state.conflict.lockbox. is a match pattern, never a code. It selects every code below it, including ones minted after your handler was written.
Codes under this prefix¶
e.state.conflict.lockbox.busy.f— This lockbox is open in this process, and I won't copy a store somebody is writing to.e.state.conflict.lockbox.closed.f— This lockbox is closed, and I won't quietly reopen one you shut.e.state.conflict.lockbox.exists.f— There is already a lockbox here, and I will not write over key material.e.state.conflict.lockbox.held.f— This lockbox is open in another program on this machine.e.state.conflict.lockbox.open.f— This lockbox is already open in this process, and a second handle onto it can destroy keys.